![]() Kitahara's desire to investigate the city's burgeoning occult phenomena leads to him creating a program for the online-enabled computer terminal he has at home, which would've been seriously high-tech in the late '80s. ![]() This small rectangle of printed paper is exactly the sort of straight-faced "No, really" caution a scary tale should start with: it's a physical suggestion this story might not be quite as fictional as anyone playing expects it to be. I've also never seen another game ship with a protective ofuda (opens in new tab) designed to ward off evil spirits like Onyro Senki this clever packaging gives the PC-88 version's warning about malicious ghosts being summoned forth if played without protection just a bit more weight. This is a game content to treat players like prey, something to be patiently stalked while it waits for the perfect time to strike. Not Fatal Frame, not Devotion, not even my first trip to Silent Hill-none of them come close to matching the level of "I'm not scared I just want to sleep with the lights on for a week" horror found here. I have never seen a game ratchet up the supernatural tension quite as effectively as OnryĆ Senki, an adventure game from 1988. Developer: Soft Studio Wing Released: 1988 Japanese PCs: PC-88/98, MSX (Image credit: Soft Studio Wing / Generation-MSX)
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